Unreal engine (ALL versions) packages has version information to be able to load older package into a newer engine editor. Older Unreal engine versions (1 to 3) were possible to load older cooked packages into an updated game made with newer engine. For some reason, UE4 has stripped that information, so you MUST say to umodel which engine is used for the game. Not sure if I should explain why version data is stripped - there are reasons for that, and explanation would be too technical. I'll just say that it is called "unversioned package". All version information are filled with zeros in a cooked UE4 game. The game, when it sees unversioned package, just assumes that the package was saved with EXACTLY the same engine version as game has, assuming they were packaged exactly for it. Unreal editor silently rejects unversioned packages, this is why you can't see "saved" packages in asset tree.
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